Update V20.11.12


*Merged the different enemy spawners into a single script (Yes I was using a different scene/script for each enemy type which were starting to cause problems due to how they functioned).

*Changed the EnemySpawner script to avoid enemies spawning next to the player sometimes.

*Increased the diameter of the detected area around the goal (the music) to detect the player better.

+Update: I updated the game again today V20.11.12(2) as I had to change more values for the music, the sounds for the zombie as well as expanding the range and width of the player weapon  slightly more.

Files

Tomb Of The Eyeless V20.11.12(2).zip 50 MB
Nov 12, 2020
Tomb Of The Eyeless V20.11.12.zip 50 MB
Nov 12, 2020

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